Feb 11, 2022
How I wrote a simple rotating puzzle inspired by the classic labyrinth/ball-maze design, and what I encountered through the design process.
Feb 11, 2022
How I wrote a simple rotating puzzle inspired by the classic labyrinth/ball-maze design, and what I encountered through the design process.
Nov 21, 2021
Learning what to consider while building your resume in LaTeX.
Nov 20, 2021
Going back over and discussing how to revise the Latria programming language.
Jun 25, 2021
A breakdown of the Function Domain-Specific Shader Language (FDSSL), which enables writing composable shaders for usage with OpenGL.
Jun 1, 2021
A brief discussion about BoGL, a novel domain specific educational programming language that myself and a team developed at Oregon State University.
Jun 1, 2021
A brief discussion about my MS thesis research, focusing on using Formal Concept Analysis to identify and classify programs for education purposes.
Apr 22, 2020
A data visualization tool for observing the underlying structure of files in a data agnostic fashion.
Mar 30, 2020
A quick demonstration of blind search techniques being applied to the game of Pacman, and observations about the effectiveness of a simple BFS approach.
Mar 8, 2017
Working on the Parse PHP SDK for Parse Community
Jul 15, 2016
Hangman Azul is a retired Hangman Android app that uses bluetooth to allow playing with friends anywhere, featuring custom animations and graphics.
Jul 13, 2016
Sitecheck is an iOS application that allows scanning the metatags on your website to help with SEO optimization.
Jul 1, 2016
A web based tool for testing metatag integration on websites.
Nov 28, 2015
A lightweight multi-purpose scripting language. Allow yourself to merge together scripts and programs of varying language under one uniforming latria script.
Jan 1, 2015
My thoughts and reflections about my time as a full-stack & general software engineer.
Jan 1, 2014
A simple soundbard application developed for Android.
Jan 1, 2013
The first game that I ever wrote for Android in early 2013. Utilized OpenGL, and was eventually written across to iOS as well.